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About Digital Art / Hobbyist Official Beta Tester Joseph StaleknightMale/United States Groups :iconpikasia-and-friends: Pikasia-and-Friends
 
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Disclaimer: Yes, I am aware that some of the content of my page is not suitable to all people. No, I'm not going to take it down, since I like it how it is. Also, since my resources will be at times limited, I will tend to update randomly.



Splatoon

So, I finished playing the last Global Testfire (read: server stress test/demo) of Splatoon just now, and I have to say it is magnificent! Not only is the game pretty cheerful and a refreshing break from the usual TPS affair, the Inklings are also pretty relatable as spunky guys and gals who fight for turf (among other things). It also helps that it's the kind of game where dominating the stage rather than the players is the goal. Most importantly, it's got the great atmosphere of a cephalopodic Shibuya and surrounding environs, right down to the writing system they use (even if it doesn't actually translate to anything)! Now then, to delve further into what I experienced.

First of all, the internet connection was incredibly smooth and reliable (even when it took a few tries to connect in the first place). Considering how much stock the game put into online multiplayer, this is a great testament of how seriously they took the game's development. Now then, the weapons:
  • First off are the Splattershot and Splattershot Jr. While the Jr. doesn't pack as much punch into each shot as the Sr., it makes up by being faster in firing off rounds. I feel that this weapon is indeed a good choice for new players, though that's not to say the Sr. or the other weapons are lacking. That said,...
  • There's also the Splat Charger, which is incredibly slow and can be a liability in the heat of battle. Yet it still has a really fantastic range and (with the right amount of precision) can be used to snipe Inklings. Still, it's not something I'd personally use compared to...
  • ...the Splat Roller! Incredibly fast, with good ink coverage and quite a mean streak in mashing the unfortunate opponent in the way. The only drawback I can see is that its range is only about as good as a typical melee weapon--modest at best.
  • Now then, the sub-weapons. The contact bombs are the best because they're pretty simple. You just aim and fire, and they douse anything with ink immediately upon contact. Timed bombs, meanwhile, are also nice but have a delay that can allow someone who saw them coming to escape before they go off. As for suction bombs, while they have a respectable radius they demand so much ink! In my experience, I had to make sure my ink tank was topped off before sending one out. Still, they're good for keeping the enemy at bay.
  • Finally, the special weapons! The Bomb Rushes are incredibly useful since they can cover lots of ground. The infinite ink that you get during that time also helps make it easy to take back turf in a hurry. The Bubbler isn't too bad either, since it acts as a shield not only for you but also anyone on your side who comes near you. That more than makes up for its offensive uselessness. Finally, the Killer Wail is extremely devastating to Inklings...but not devastating at all to the turf they control. Considering what a turf war is supposed to be, the only benefit it has is to stop your foes from barging in and stealing your land--and that's if you aim it well!
Of course, I should also mention the stages I got to play (outside the tutorial park, of course). Walleye Warehouse is quite closed but it also has some stacks of crates and whatnot you can spray and climb to dominate the playing field. It also has hidden passageways that you can ink over to take control and/or use for stealth splatterings. Saltspray Rig, meanwhile, is comparatively spacious and full of paths and open plains to take control of. And of course, the Research Lab wasn't kidding when they said that the tide of battle can turn if someone takes control of the lower areas while all the fighting happens in the upper areas!

The motion controls were decent, but considering that I want to be able to shoot in a straight line while running I ended up opting for manual camera control. Still, it's nice they have that as an option. Of course, it would also be nice if they allowed you to play the game on the Gamepad alone, but I suppose that will have to wait for the right logistics.

And now, to talk about the combat! It's pretty fierce, to say the least, though there is the benefit of battles that are just as likely to be close calls as they'd be one-sided campaigns. It helps that the devs did try to alleviate some of the problems of multiplayer TPS matches such as spawncamping. Also, I have to say that two Rollers from opposing teams colliding with and splattering each other can never get old.

Finally, the minigame you can play while waiting for the next match is simple to control yet also quite fun, even when it can get difficult later on. It definitely beats having little else to do while waiting for eight players to come in.

Overall, I feel that the game is solid fun and incredibly brilliant. The weapons, stages, atmosphere...everything about Splatoon is a cohesive and painterly whole, and I am excited to have participated in the Testfire! I am so glad Nintendo is making this game happen, and I look eagerly forward to getting my ink on in 20 days!

/Splatoon




features


Val's Personal Time by MilkyBodyRaiza's helping hand by MilkyBodyMore Demoness Balloons! by MilkyBody


Gotta let these things cool off by NosmirMcAwesomeDr. Rayne! by NosmirMcAwesomelol i drew her at da bar by NosmirMcAwesome


Yuki's Timidness by bellydoomNatsuki's Cosplay by bellydoomSetsuko's Allure by bellydoom


/features


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credits

I'd like to thank the following people for making this journal skin possible: ginkgografix, miontre and SimplySilent for providing some great tutorials and resources, thespook for providing some useful code snippets to work from (as you did for ginkgografix), AskGooroo for showing me the basic workflow of the CSS needed, Chris Coyier from CSS Tricks for posting an article that helped me get the mood-list to stick to the right, the devs behind ColorZilla for creating the Ultimate CSS Gradient Generator (which I used to make the background), and Juan Pablo del Peral of Huerta Tipográfica for creating the fonts Alegreya and Alegreya Sans, which this journal uses. I would also like to thank my watchers as well as fellow inflation artists for inspiring me to keep drawing! You guys really deserve as much credit as the others!

/credits


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  • Mood: Excited
  • Listening to: Splatoon Theme
  • Playing: Splatoon
  • Eating: Nutter Butter (with Toblerone)
  • Drinking: Coffee

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josephstaleknight
Joseph Staleknight
Artist | Hobbyist | Digital Art
United States
Note the sigil!

Current Residence: Virginia
deviantWEAR sizing preference: M-L, perhaps very loose
Print preference: About the size of cards for now
Favourite genre of music: Alternative Rock
Favourite style of art: Surrealism
Operating System: Windows Vista
MP3 player of choice: iPod
Favourite cartoon character: Garfield
Personal Quote: I'm never done.
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Are you going to get Splatoon? 

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8 deviants said Yes!
30%
6 deviants said Sorry, I don't have a Wii U.
15%
3 deviants said Heck yes, I even pre-ordered it!
15%
3 deviants said Um, nope. Not my thing.

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:iconsonickamehameha:
SonicKamehameha Featured By Owner May 10, 2015  Hobbyist General Artist
Do you take requests?
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:iconneikou:
Neikou Featured By Owner Apr 25, 2015  Hobbyist
Thanks for the fave! :3
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:icontheirishkitty92:
TheIrishKitty92 Featured By Owner Apr 21, 2015  Hobbyist Writer
Thanks for the :+fav: :D
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:iconmarioblade64:
MarioBlade64 Featured By Owner Apr 19, 2015
Hi there, any new drawing ya doing?:)
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MadMan-G Featured By Owner Mar 8, 2015  Hobbyist Digital Artist
Thank you for the fav!
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